//////////////////////////////////////////////////////////////////////////
///Flame engine math library is based on DirectXMath ver 3.02, defined aliases for most of
///the original DXMath functions and data types make it easier to use.
///More detalis about DirectXMath can be found on
//http://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx
///Type names begin with "Vector" or "Matrix" prefix are SIMD type, "Float" prefix are 
///traditional none-SIMD data structure.
///Care must be taken when using SIMD data types,*be sure* to read the DXMath document first:
///http://msdn.microsoft.com/en-us/library/windows/desktop/hh437833.aspx
///DXMath only defined operations for SIMD type,for non-SIMD type use MathHelper to perform calculation.
///Clayman 2012.5.22
//////////////////////////////////////////////////////////////////////////

#include "DXMathExtension.h"
